In Port Atlantis we left one quest for later. It’s the quest of Karona’s Cinquanto, who is located right by the Atlantis teleport.
This quest (The Enigma Keys), you can go through gradually and in parallel with the other activities. The Enigma Keys has 3 stages with 8 tasks for each stage. Quest hunt and mine. And if you are not satisfied with either a hunt, or mine, you can opt out of the task and an hour later get a new one, it is possible that instead of hunt falls out mine, and vice versa.
At this stage we will need a flying transport. The most budget-friendly option is to buy [Sleipnir Mk. 1 (C,L)]. I TT machine cost 5.73 peds, went through the auction at 10. You can find cheaper, if you pamper in trade chat. It’s not worth buying a full TT Sleipnir, as it’s virtually indestructible and the 5 ped face value will last you for a few years. And you’ll probably buy a Quad faster than you’ll erase a Sleipnir.
Now that we’ve got our flyer, we can explore the map. For example, this quest, The Missing Scientist, will help us with that. It starts in Cape Corinth [Calypso, 61753, 87921, 209, Waypoint], where we have already completed a chain of missions. What’s required is the search for the mad professor. First we have to visit Livas [Calypso, 64726, 85104, 295, Waypoint]. We’ll fly there from Livas Heights [Calypso, 66459, 85352, 194, Waypoint].
In Livas we need to talk to NPC Sven Anori, who will offer us 20 Berycleds in exchange for information, which are abundant around Livas.
After hunt the required number of mobs, Sven sends us to the next location, which is Atlas Haven [Calypso, 71671, 82343, 133, Waypoint]. Importantly, the Livas outpost may be closed due to a Berycleds attack. If you don’t want to do this mission, it’s worth flying here later. But keep in mind that for helping to free the outpost, as a reward we get increased damage for 30 minutes. There are two teleporters you can open along the way, Corinth East Hangers (A) [Calypso, 64822, 86058, 318, Waypoint] and Corinth East Hangers (B) [Calypso, 65001, 85826, 318, Waypoint].
In Atlas we need to talk to a character named Sam, who also doesn’t want to give out information for nothing, and suggests that we look for his lost tablet. To complete this task, we are required to run along a fence and throw samples at a mine and soon we discover an anomaly, which we inform this NPC of. We are now invited to visit Twin Peaks [Calypso, 7777, 76673, 164, Waypoint]. While we’re there we can open another teleporter, Jason Center [Calypso, 75694, 80229, 115, Waypoint].
In Twin Peaks we find Isaac Mooten, who, in exchange for information, sends us to beat Daikibas. We can find them by taking the road west of town. There we shoot the creatures until a quest item falls out.Take it back and get the next point – Osere [Calypso, 81165, 72663, 143, Waypoint].
Osere is where the jerseys – the players who extract the sweat of the animals – gather. It takes more than one person to get it as efficiently as possible, so historically the gathering places for the sweaters are Osere and Boreas [Calypso, 74368, 67336, 101, Waypoint], which can be visited to open a teleport after completing this quest chain.
So, in the Osere we talk to the character Caroline Becker, who asks us to kill 20 Kerberos. For beginners, I suggest hunkering down with L2 Young and a maximum of L3 Mature creatures. Other higher levels will be problematic to defeat.
After hitting 20 mobs, once again talk to Carolina and she points us to Fort Troy [Calypso, 80507, 68295, 161, Waypoint], where we go. Here Kaj Petrov is waiting for us, asking us to find the necklaces. To perform the task we rush to the beach [Calypso, 81126, 68125, 106, Waypoint] and start searching for resources. It is important that in order to find the item, we need to dig a resource, not just search, as in the task with Atlas Haven. After a successful find we return to Kaj and get the professor’s log and realize that the trail leads us to an underwater cave [Calypso, 76381, 65839, 101, Waypoint].
At the indicated point, dive into the depths and enter the final location of the quest. At the entrance, there is another journal entry on the table. We read it and realize that it is necessary to move deeper into the dungeon. Going around carefully bypassing the mobs, we find the last key and our reward – a blueprint for the amplifier kinetic chip, worth 1 peds and marcap 200%. So-so reward, but the main achievement is unlocking the teleporters we visited thanks to this chain.
Now a bit about the cave itself. The Neomexes are 5-7 lv. But when killing them can drop an item – Pheromone Gland, which, if used with Force Nexus stones, located in the cave, the mobs will become 9 lv. In addition to the Pheromone Gland from the mobs can also drop Neomex Slime, and if you collect them 10 pieces can be exchanged for the same blueprint (NeoPsion Kinetic Amplifier 1 (L) Blueprint (L)). I can’t tell if it’s worth exchanging crystals for the blueprint, but it’s worth selling Neomex Slime, because their marcap is 2000% at the moment.
That completes the quest, and you can open another teleporter nearby – Boreas [Calypso, 74368, 67336, 101, Waypoint].