Weapon Options

When choosing a weapon, it is important to understand the meaning of its parameters and correctly assess the requirements for a particular weapon and the capabilities of your avatar.
In this article you will find a description of weapon parameters from the game itself with some of my explanations.
To display information about a particular weapon, you need to right-click on it (for example, in the inventory) and in the menu select “View information”.
If you see an active link to an item in the game chat, when you click on it you will see the “Default” information about that item (the window title will say “Default” before the name of the weapon). Some of the individual parameters that characterize a particular item will not be displayed. Only typical parameters will be displayed. For example, when displaying information about the weapon, “Tier” and “Tier increase rate” will not be shown.
Show Basic Information
The first tab with information about the weapon is the button with the letter i. It does not contain much information, but it is nevertheless quite important.
Condition – Condition of the weapon. The graphical indicator of the “integrity” of the weapon. If you put the mouse cursor over the indicator, it will show the condition in percent.
TT Value – The value in the Trade Terminal prices. The left value is the residual value at the moment, on the right – the maximum (full) value.
According to these two parameters, you can assess the wear and tear of the weapon. When it reaches 0% it cannot be used – the weapon will be completely broken. And if it is a limit weapon (in the name – (L)), then it will have to be sold to the trade terminal (at zero value) or put in the warehouse as a museum piece. Unlimited weapons can be repaired at the Repair Terminal.
Damage/second – DPS. Damage/second is a measure of the kill rate of the weapon.
This parameter indicates the maximum damage per second. Closer to reality DPS will be somewhat lower and can be viewed on EntropiaWiki.
Limited weapons have the warning “This limited (L) item cannot be repaired”.
Show Detailed Information
The most saturated is the second tab, accessible by clicking on the magnifying glass icon button.
Efficiency – the efficiency of the weapon in terms of damage per cost. The value can be between 0-100%, the higher the value, the higher the efficiency. This parameter depends on the weapon and is not affected by your skills. If you attach a scope, laser pointers or amplifier to the weapon, it will change the parameter depending on the effectiveness of the attachment.
This parameter appeared in 2017 (Loot 2.0) and it is worth remembering that it does not apply to the effectiveness of the weapon, which will be discussed below.
Weight – Weight of the weapon. If the weapon is equipped with additional equipment, the total weight will be shown.
It is relevant if you are stacking items in a container or transport inventory that has weight restrictions. You can overload your avatar’s inventory by weight and it will only affect your movement speed.
Tier – The current level of the weapon. When reaching a new level an additional slot will open for a modifier (enhancer).
Tier increase rate – the speed of weapon level increase. The higher the value, the faster the weapon will reach a higher level. The left value – the current value, the right one – the maximum possible value. The maximal value depends on the type of the weapon – limited (4000) or unlimited (200).
Recommended level – the recommended level of the profession to use this weapon. A pair of professions (Dmg – damage and Hit – hit), the levels of which affect the ability to use this weapon effectively. On the left is your level, and on the right is the recommended (minimum) level. For maximum efficiency in most cases your level should be higher than the recommended one by 5 levels (this is a guideline value and depends on the particular weapon). The required professions depend on the type of weapon.
Skill increase bonus – SIB. The possibility to get extra experience when using this weapon. Some older weapons do not have this option and are called “non-SIB”.
Learning period. The range of skill levels, when the bonus to skills will appear and end.
Category – The category of the weapon. Almost never used.
Ammo type – Type of ammo: Weapon Cells (batteries), BLP Pack (bullet ammo), Universal Ammo (universal ammo), Explosive Projectiles (explosive projectiles). Energy weapons (Laser, Plasma, Gauss), like firearms (BLP), can use both universal ammo and their type (batteries and bullet ammo), while grenade launchers of different types can use only bursting projectiles.
There are also mindforce chips, sometimes called “mental” weapons. They consume Synthetic Mind Essence and universal ammunition as ammunition.
Weapon Cells, BLP Packs and Synthetic Mind Essence can be purchased at Trading Terminal (TT). Explosive Projectiles can be crafted or bought from other players (e.g., at auction). And Universal Ammo cannot be transferred between players (trade) and can only be converted from Shrapnel.
Ammo burn – The amount of ammo spent per use of a weapon (e.g. per shot). Measured in pieces.
Some edged weapons (knives and swords) can deal some damage with a specific type (such as electricity) and also consume some amount of appropriate ammunition.
Durability – The durability of the weapon, expressed in relative values. Each time a weapon is used it loses some of its value. The exact wear and tear of a particular weapon in PEDs can be viewed on EntropiaWiki.
Attacks per minute – Number of uses per minute (rate of fire). On the left is your value based on profession level, and on the right is the maximum possible.
Then it lists the type of damage dealt by this weapon and the amount of damage of each type. This does not matter when hunting mobs, as there is no difference in the type of damage dealt to the mobs. Avatar armor and vehicle armor have protection against a specific type of damage.
Damage interval – the interval of the amount of damage dealt. The value on the left is your interval, depending on the level of the profession, and on the right – the maximum possible for this weapon.
The Attacks per minute and Damage interval parameters affect the amount of damage dealt in a certain amount of time. Most often they operate with the value “damage per second” (the parameter “Damage/second” is displayed on the first tab of the weapon information – the button with the letter i). It determines how fast you can kill the enemy.
Range (m) – the range of the weapon. Depends on your profession levels – the left value, and the right value indicates the maximum.
If you’re hunting strong enough mobs that can’t attack you at a distance, your survivability may depend on this parameter. If you kill a mob before it gets to you and starts attacking, it will allow you to hunt without armor and not incur additional costs. Or to some extent reduce your costs.
Hit ability – Shows the ability to hit an enemy. Obsolete parameter, which used to be characterized by the probability to miss an attack. It’s possible that now it can still affect the hit probability of some weapons.
Critical hit ability – Shows the ability to deal critical damage to the enemy. Critical hit ability is twice the usual damage.
The parameters “Hit ability” and “Critical hit ability” depend on your profession levels – the values on the left and maximum values on the right. They are specified in the range 0-10.
The parameters that have been modified by using enhancers, amplifiers, sights and other attachments are highlighted in orange.
Show Item Description
The tab with the description of the item. The amount of information on it varies from a few general words to a detailed description of the weapon. It can be useful for general development.
Additional Information
Below the main information window the panel of enhancer slots is displayed.
- One or more enhancers of different types can be installed in each open slot.
- Free open slots are indicated by Roman numerals – I, II, III, IV, V, VI, VII, VIII, IX, X.
- Closed slots are indicated by locks.
Even lower a panel with a tree structure of all additional equipment on this weapon can be displayed. By clicking on any name in this panel you can see the parameters of the selected equipment. The tree structure allows you to see what part of the weapon is attached to a particular equipment.
There is a small square button at the top right of the panels of enhancers and attachments, which allows you to turn on and off the influence of the items in these panels on the weapon’s parameters.
At the bottom of the main information window are buttons:
- “Show Basic Information” – Show Basic Information;
- “Show Detailed Information” – Show detailed information;
- “Show Item Description” – Show item description;
- “Show Item Socket-View”* – Show the slots panel of the enchancers;
- “Show Item Tree-View”* – Show Item Structure Panel;
- “Show Item Tree-View”* – Show the item’s appearance;
- “Visualize Activation”* – Visualize the use of the item;
- “Rotate Item”* – Rotate the model of the item;
- “Copy Item Link” – Copy the link to the item into the buffer for pasting into the chat;
- “Tier Upgrade”** – Open the interface of upgrading the item’s tier;
- “Market Value”*** – Show the sales history and markup for this item;
- “Detach Attachments” – Remove all attachments (enhancers are not removed);
- “Protect Item” – Protect item from sale (red/green = off/on);
- “Refresh” – Refresh the information.
*To access these buttons, you need to scroll the panel (with the arrows to the right of the buttons).
**This button will only appear on an unlimited item when x.99 is reached, when the item is ready to be upgraded.
***Available not for all items, but only for those that can be sold at auction.
If you have any questions or find errors, then write about it in the comments.